Web 3.0? How is the Metaverse different from the Internet?
Immersive experience
In the Metaverse, users can experience a spatial world. They are immersed in a virtual world that gives them the feeling of being physically present. In contrast, the Internet is a flat, two-dimensional environment.
Interaction
In the metaverse, users can interact with each other in real time and experience activities together, while the Internet is mainly used for transmitting information and communication.
Virtual economy
In the Metaverse, users can earn and spend virtual currencies to purchase virtual goods and services, while the Internet is mainly used to purchase physical goods and services.
Technology
The Metaverse uses advanced technologies such as virtual reality, augmented reality, and blockchain, while the Internet is based on traditional technologies such as HTML, TCP/IP, and HTTP.
Purpose
The Metaverse is designed to create an alternative virtual reality, while the Internet is mainly used for information transfer and communication.
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The top 7 Metaverse platforms
Fortnite is one of the first major metaverse platforms. The online game has evolved from a pure online shooter to a digital meeting place for social events as well as virtual concerts.
Horizon Worlds is a virtual reality software and online game from Meta, where users can interact with each other via avatars. Horizon Worlds is also compared as a mixture of "Roblox" and "Minecraft".
On the online games platform, users can develop their own games and thus create entire virtual worlds. The games developed can also be tried out by other users. In addition, friend lists and chats enable interaction between players. The platform primarily reaches children under the age of 13.
The Sandbox is an online multiplayer game as well as a community, trading place, and tool for creating your own content. Every user can buy and create land pieces in the game.
Decentraland is a decentralized 3D virtual reality platform which consists of virtual land. The virtual properties are NFTs that can be purchased with the cryptocurrency "MANA" and exist on the Ethereum blockchain.
Axie Infinity is a Pokémon-like blockchain game with "Play to Earn" concept. Players can collect digital monsters, items and landscapes, these are Non-Fungible Tokens according to the ERC-721 standard and owned directly by the player. The collected assets can be sold on the game's marketplace.
Zepeto is a mobile chat app where users can create different worlds as 3D avatars. These worlds are either chat-based or game-based. Users can decide for themselves whether their worlds are public or for friends only.
What are the arguments against? Criticism and concerns
Social effects
The Metaverse could interfere with social interaction in the real world and lead to isolation due to some addictive potential. Concerns about abuse and harassment are also a challenge.
Monopolization
Some fear that large companies could control and monopolize the Metaverse.
Privacy & Security
Cyber defense in the metaverse is an important topic. The attack surface consists of various interconnected systems and the access possibilities for attackers are almost limitless. In addition to risks such as phishing, ransomware or data theft, hackers could alter data, imitate avatars or violate intellectual property rights.